FromSoftware's Dodge Roll Deserves to Be Celebrated

Having spent time with Elden Ring, or nearly any third-person combat game, you're probably acquainted with the wonderful feature known as the “dodge roll.” This defensive move lets your avatar to perform a front, lateral, or rearward somersault to dodge any enemy attacks and move away from opponents. Seems useful, doesn't it?

This rolling move, however, has attracted significant backlash, not simply due to the tumbling; it's been labeled dumb, a cop-out, and an unrealistic move — and occasionally, I agree. You should see me tumbling about local Doppler gangs in a well-known fantasy game — they can't hit me! But the title's evasion move is the dodge roll to outdo all previous evasion moves, and I'll tell you why.

Regarding this title, the developers found an excellent method to respond to all views suggesting the technique is too easy: just grant all foes overwhelming force, increase it further, and all heroes who ventures close them will appreciate deeply thanks to their rolling skill, I'm no exception. Given the intense difficulty, evading successfully feels like an achievement, not a cheat.

No alternative avoidance technique in Elden Ring approaches this feeling of accomplishment and dependability, since rapid sprints don't cover much ground and guard stances get quickly shattered by tough opponents. One player advised hopping as the main Elden Ring dodging technique, but in addition to lacking optimal placement, I couldn't understand how taking a crushing hit might boost my prospects of overcoming challenges (skill issue, perhaps).

Learning the Move

But even though the dodge roll grants reprieve in an otherwise brutal game, it demands ability. First of all, the game's rolling dodge just activates a window of invulnerability after you let go of the evasion key, which stops a hasty, frantic retreat from perilous circumstances. Moreover, while it might carry you off from enemies, it's much better to utilize it as a moment to get closer, preferably behind the opponent, and deliver attacks. In conclusion, it remains necessary to understand and anticipate foe assaults, because rolling prematurely of an extended wind-up could conclude your immunity ahead of the attack striking… resulting in severe damage.

A Balanced Mechanic

While dodge-rolling in rapid sequence could appear somewhat silly (kudos to the Witcher anew), this isn't practically possible in the game. Certainly, that still doesn't make it a realistic combat move — the very cause why it would be terrifying to see it in a game like a realism-focused RPG — however, this is a dazzling imaginative experience being considered, so who cares?

Similar to any respectable evasion move, Elden Ring's rolling animation is improved by a small acrobatic jump at the commencement, giving it an energetic feel instead of dropping the character on the floor. Depending on your gear, the move can feel incredibly quick or moderately cumbersome, however, it's consistently faster and more fluid than the dodge rolls found in the earlier games. Certainly, you may embed your big blade into the ground while equipped with it, but that's your own fault for avoiding a crossbow (Just kidding — avoid using the game with a crossbow).

Ideal Equilibrium

Elden Ring's dodging mechanic creates the perfect balance between challenge and opportunity, offering hope of victory while endangering that very prospect at the slightest mistake. Master this technique, and you'll obtain more than triumph, but gratification.

Scott Mccarthy
Scott Mccarthy

A seasoned gaming journalist with over a decade of experience in reviewing slot games and sharing winning strategies for UK players.